Greetings from the Future of Filmmaking!
I’m in Portland, Oregon, shooting an episode of TNT’s prime time drama, Leverage.
Just about every night after we wrap I meet up with my friend John Rogers, who is the co-executive producer and head writer for the show, to have a beer and decompress after a long day on the set. Whether we talk about filmmaking, comic books, nerdy geeky gaming stuff, or technology, a common thread runs through our conversations: it’s pretty awesome to live here in the future, we sure are lucky to get paid to make stuff up and entertain people, and holy crap has the industry changed since we first entered it.
Leverage is totally shot in the future. We use the Red One digital camera, we watch takes right after we finish them to make sure nothing went wrong, and we get our dailies via secure internet connection anywhere we have computers and WiFi. John told me that at least once, they realized they didn’t shoot a single or needed a tighter angle to make something work, and were able to create coverage in post-production, which is done entirely on Final Cut Pro. During production, we could send pictures and updates from the set to Twitter and our blogs, and engage the audience in a direct and intimate way that is unlike anything I’ve ever done before.
Evolution
I’ve worked in television and movies for so long, I have a hard time remembering a time in my life where I wasn’t going to auditions and spending most of my days on the set. I started acting in the mid-70s, and over the course of a three decade career, I’ve seen several subtle changes and a few paradigm shifts in how we get ideas out of a script, bring them to life on the set, and deliver them to the audience.
When I was a kid, everything was shot on 35mm film, which came in in magazines ranging from a few hundred to a thousand feet, and always produced a certain amount of noise. There were two main cameras back in those days: Panaflex and Arriflex. Everybody loved shooting the Panaflex, mostly because it’s a great camera. Arris were usually less expensive to rent, but were always louder. Even when they’d wrap the magazine in a baffle, I can remember some Arris being so loud, the sound of the film spinning through the camera would blast right out of the lens at us during a scene. There’s a certain romance to the sound of film churning past the gate, but as an actor, it was distracting and usually meant that we were going to have to re-record our dialog once the film was cut together.
Because film stock was a nontrivial production expense, if anything went wrong during a take, from an actor flubbing a line to a technical problem with camera or sound, we’d cut, reset, and start over to conserve film. Because developing film was a nontrivial production expense, depending on the show’s budget, a director could only pick a handful of takes to print and possibly include in the final cut.
Shooting digitally on the Red One means the camera is silent, and because there isn’t any film to load or run out of, shooting a scene is more like doing a little bit of a play. It’s so quiet, the director can stand right next to the camera and talk to us, and since we’re not burning film, we can quickly reset and keep rolling if something goes awry, and there’s no reason to stop rolling if something awesome or unexpected happens during a take.
How did we get here? I think it all started with the advent of video tape in the 1980s. Because video tape was so cheap and didn’t require a developing process, it lead to the home video revolution (and that unfortunate incident where Roller Girl stomped on that one guy’s face) but very few serious filmmakers liked shooting on video because it looked and felt so different from film. There was inherently less control over the entire process, and old habits died hard, you know. Video never really replaced film, but I think digital will finally provide an acceptable, game-changing alternative.
I think it was inevitable that we would get where we are today, and I think it’s only a matter of time before more shows (and networks who are scared shitless of anything new) catch up to where Leverage has been for over a year. This show is truly at the tip of the spear, and every day they rewrite the rules for television production.
Revolution
In the early 90s, emboldened by the type of unwavering certainty that only a twenty year-old can have, I went to work for NewTek, as a tiny part of the team that brought the Video Toaster 4000 to life. The Video Toaster was an absolutely magnificent bit of technology that took everything you’d expect from a television studio, and crammed it into an Amiga computer. (Kids, ask your parents ... unless they are Amiga fanboys, because it’s just too painful to talk about.) In these days of iMovie and Final Cut, it may not seem like such a big deal, but about 25 years ago, being able to do real-time digital video effects, 3D computer graphics and animation, and titles for less than $10,000 was unheard of. Also, there was Toaster Paint (Robert Blackwell, I hope you read this, because that one was for you.)
If video was an incremental shift for filmmakers, the Toaster was a paradigm shift, because we made it affordable for just about anyone to produce high-quality video television, eliminating one of the biggest barriers to entry for a lot of hopeful filmmakers.
Despite all the magic NewTek brought to the world with the Toaster, we could never cross two vast chasms: What we didn’t have back then, that we all take for granted now, was digital, nonlinear editing. Hard drives were simply too expensive and computers weren’t fast enough to make that sort of thing anywhere close to affordable for average people, so filmmakers had to invest in additional editing equipment that was cool at the time, but seems as elegant as a Civil War field hospital today.
There was also a significant problem with distribution, which was still controlled entirely by the same moguls who controlled the networks. Today, a filmmaker can pick from dozens of different online options to put their work in front of the audience, but in the early 90s, it was a different world. We were still waiting for the Real Player to even start buffering, 56k dial-up was considered screaming fast, and our online porn arrived in ASCII art or .gif files that took an hour to download. (Er, I heard from some guy, because I never would have even dreamed of looking at Kimberly Conrad online in 1992.)
Get Excited and Make Things
Every day I work on Leverage, I can’t help but think about how much the entertainment industry has changed in my lifetime, and how what we did at NewTek fits into that.
Right now, if you have a creative idea, you can produce it and get it to an audience for under a thousand dollars. Right now, you can get your very own HD video camera for about the cost of feeding one of those kids in Africa for two months. Right now, if you have a Mac, it ships with everything you need to cut and finish your story. Right now, you can have a screening for more people, more easily, than at any other time in history, and they don’t even have to be in the same room.
In the 1960s, film stock, sound equipment, and cameras became (relatively) cheap and affordable. This put advanced tools into the hands of creative people, and lead to the greatest decade of filmmaking in history: 1970s. I think we’re poised for a similar revolution.
See you at the barricades.

