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February 2009

New USB Cable Provides Reason to Keep it Handy

Usb.reader With every layer of technology that is added to our lives in the form of devices, so appear a bevvy of things that come packaged with these devices. It seems like only yesterday that USB was fresh and new, but if you are a gear head, odds are that you have a box full of cables; different colors, lengths, but all pretty utilitarian. So why would you want or need another? Well, what if you could dedicate a task aside from data transferring and peripheral charging to a cable, say media card reading? That's just what you can do with the 2-in-1 SD(HC) Card Reader Cable from Brando.

A combination of a SD(HC) memory card reader and mini-USB cable, it allows you to transfer data from the SDHC memory card to PC while charging USB devices such as, PDAs, mobile phones, digital cameras from the same connection to your PC. It's handy and definitely can do more than anything you have got stashed in the cable box in the closet. It will run you about $12 and comes in a microSD version as well.

Features include:

  • Mini USB data cable
  • USB 2.0
  • Compatible with SDHC / SD / MMC II / RS MMC / Ultra II SD / Extreme SD / Extreme III SD / *MiniSD / *T-Flash / *MicroSD / *MicroSDHC(**Adapter is required)
  • Integrated with a USB Charging cable
  • Support Window 2000/XP/Vista, Mac OS 9.0 or higher
  • Cable Length: 90cm (approx.)
  • Weight: 29g

*When the cardreader is functioning, the data transfer cable function is disabled but the charging function is still available.

Package Content:

  • 2-in-1 SD(HC) Card Reader Cable

--Tom Milnes

mLani to Release the "MoBi" FPS Controller for PS3/PC

mLani PS3 & PC FPS Gaming Controller If a recent press release (see below) from Edmonton-based self described high-end video game hardware accessory developer mLani is to be believed, what gamers specializing in first-person shooters (FPS) really want are controllers that are cross-platform. Controllers, especially good ones are expensive, so that's a reasonable assumption I suppose, and so to that end take a look at the mLani MoBi.

A wireless controller broken into two halves, a left hand grip featuring 'full motion' control functionality via a joystick and directional buttons, and a fully programmable high-end right hand mouse with programmable buttons, MoBi is designed to be fully compatible with all PlayStation 3 games as well as usable for PC gaming. While I've never quite got the hang of using a mouse controller for console gaming, like the FragFX since it needs a stationary flat surface, I do know some people like them and they are supposedly great for targeting. Honestly the PC gaming functionality of the device looks more intriguing, as the left hand controller eliminates the need for a keyboard of any sort and allows for a Wi Remote like feel, although it does not appear to have any accelerometer or optical sensor capabilities. All in all though if you are into shooters and play cross-platform it might be a worthwhile investment. No pricing information has been released yet, but according to the press release, the controller will release during the third week of May.

Unrelated to the MoBi, but related to to press release, apparently mLani with soon also be releasing a Wii accessory as well (see the end of the release). They do not name it but if you look at their site under 'Product Showcase' and scroll to the last page, first image, you will see a visor like image with the heading 'mLani Wii VR' (virtual reality). It could be something to watch if it is more than just a purchasable version of Johnny Lee's head tracking hack of the Wii Remote. And if it is not the folks over at mLani might want to give their lawyer a heads up.

The Full mLani "MoBi" Press Release

mLani Announces "MoBi" Release Date

Edmonton, Feb. 28, 2009 -- mLani Studios, Inc (mLani) today announced the completion and impending spring 2009 release of its new wireless PS3 controller, the MoBi.

The patented split-grip mLani MoBi is compatible with all games, and features a completely customizable PS3 controller button set. With a right-hand mouse for targeting prey and a left-hand grip for full motion control, the MoBi is the most advanced controller in the world. Complete programmability, digital sniper buttons and upgradeable firmware provide unprecedented levels of customization. The MoBi is also a full featured wireless PC gaming mouse with extra buttons and left hand control for WASD, making it the world's first universal cross-platform FPS tool for PS3 and PC gaming. The MoBi is the ultimate console controller while also offering an ideal PC first-person shooter experience.

mLani listened to what gamers wanted in terms of style, grace and customization, and created a controller that is fully customizable and ideal for both console and PC gaming. Each button is configurable, and the MoBi's digital R1 and R2 make it the most accurate targeting system available--no more squishy button presses! The 2000 DPI, 500Hz refresh rate low-lag laser mouse exceeds the standards of the PS3's abilities and meets all high-end PC mouse needs. The included PC software allows users to adjust or reprogram any button to the exact feel they expect from a high-end controller.

"We are pleased we were able to embed our high-quality standards into a product that not only maximizes a gamer's experience but actually improves the gamer's score over traditional PS3 solid controllers," said Mr. Tetterington of mLani. "Re-sellers, licensors and retailers are encouraged to contact us quickly, as demand is expected to exceed all previous third-party controller sales. Retail meetings are now underway for the scheduled roll-out in the third week of May."

As promised, mLani is also finalizing its first Nintendo Wii™ product. Complete details will be released in spring 2009.

--Tom Milnes

Hearst Corporation Reportedly Getting into the E-Reader Business

16 Everyone who has ever picked up a Sunday paper or a snow globe knows that the Hearst Corporation has been a powerhouse in the publishing industry since before any of us were born. Yet even though, or perhaps due to so much time at the top, the media giant has seen much better days. Newspapers that it controls that have been the pillars of the communities that they serve are declaring bankruptcy or folding left and right. A few recent examples of this are the threat to shut down the San Francisco Chronicle if a buyer is not found and a similar fate for the Seattle Post-Intelligencer. The point is that for all its pros, and there are many, newspapers are a medium rooted in earlier, non-digital times. But regardless of what seems and inevitable changing of the guard, reading is by no means on its death bed as the success of Amazon.com's Kindle and Kindle 2 show. The Hearst Corporation know this as well and accordingly are adopting a Kindlesque solution of their own. Yup Hearst is going into the E-Reader business

According to Fortune article, published today on cnn.money.com the Hearst Corporation will be releasing a device sometime this year that it hopes can duplicate the Kindle's success, but with a more focus on a traditional newspaper and magazine market. This distinction will be illustrated in part by the large format of the device. Described as about the size of an 8.5" x 11" piece of paper, the Hearst device is designed to allow for advertisements, much like what has always existed in newspapers and magazines. There are no hard details on the reader as of yet, but as Kenneth Bronfin, head of interactive media for Hearst told Fortune,

'"I can't tell you the details of what we are doing, but I can say we are keenly interested in this, and expect these devices will be a big part of our future."'

According to this same article, the Hearst Corporation, led by Bronfin, has been investing in E Ink, a startup with roots at MIT, that provides technology to the majority of e-readers on the market today, including the Kindle. The Hearst reader will launch with a black and white screen, and later with a high-rez color version, will feature wireless functionality for downloading content on a subscription basis and could feature a bendable screen. Hearst will reportedly sell the devices to publishers, taking their cut as they do so, but leave it to them to develop their own branding, payment models and presumably, distribution to endusers. Their is no timetable available yet for the device's release or pricing, but with newspapers and magazines on the brink, I would think that the we could see these sooner rather than later.

-- Tom Milnes

Triple-threat: Fuji F200EXR

The digital point-and-shoot market has often been marked by monotony, with incremental releases that can be hard to tell apart, a vast number of different finishes but generally all using the same small sensors, just trying to cram more and more pixels in.

Well, things are starting to get interesting.

A number of makers are getting the message that users want different options. Sigma offered the large-sensor DP line, Panasonic kept the megapixel count down and went for a fast lens with its LX3, and now Fuji is trying something entirely new with the F200EXR: Three cameras in one, including two vastly under-represented types.

The EXR sensor can actually shift its pixels into three different configurations. In its normal mode, it acts just like any other modern point and shoot, trying to cram 12 megapixels into a tiny sensor. This configuration is great when you have a lot of light, but leads to increased noise when you don't. Unlike all other digital cameras so far, though, you have a few choices: When the light gets low, you can select a low-noise mode at six megapixels. Since this involves changes at the sensor level, results should be better than simple resizing, which is what point and shoots like this use on their somewhat silly, "vaguely resembling a photograph" ISO 6400 and 12,800 modes.

And there's a third-way. If what you're dealing with is a really contrasty scene, for example s subject against the daytime sky, which most point-and-shoots will blow out to bright white, half of the pixels can devote themselves to increasing dynamic range, bringing a wider spread of tones into your photo. I used the Fuji S5 Pro for a year and can vouch that Fuji's technology here is no joke … the S5 had vastly better dynamic range than any other camera at the time. But on the S5's sensor, the main, detail-catching pixels were huge, and the dynamic range-capturing pixels were tiny, which could lead to situations where only your highlights would be noisy. On this new camera, all pixels are the same size.

I held off on writing about this because anyone can do marketing, but the proof comes when seeing how well this actually works. DPReview has put up a sample gallery of the camera in all of its three modes, though, and it's worth checking out. While it's not a miracle-worker, it makes a difference.

Now that Fuji has put the big R&D money into the sensor technology, look for them to release more cameras with this trick at different price points.

A VCR Hack That Nobody Could Have Possibly Expected

Let's see now, it being 2009 now it has got to be 10 years or more since I last turned on the VCR that a recent scavenger hunt down to my basement revealed. Why on earth do I still have the thing? Well for one there are those old Tae Bo tapes I've been lugging around, but more on topic, for some reason I've always thought that at some point when I have all the time in the world, that I would set up shop down there, tear the guts out of all the outdated hardware I have and let the creative juices and a soldering iron do what they will. We'll today I came across this awesome VCR hack that only proves that I was right. If only I had made time to take that old box apart sooner the last 10 years would have been very different indeed. I think I might have held on to my Dad's old BetaMax as well. While I go look for that take a look at the video below and see what treasures your own old VCR might contain.



--Tom Milnes

Windows 7 Developers Reveal 36 New Tweaks and Features for Release Candidate 1

Clip_image002_thumb Developers working on the Windows 7 release candidate due sometime very soon have revealed the tweaks and new features added since the release of the beta back in January.  Based on customer feedback from the beta, Windows has a slew of minor changes for the next build version--nothing earth-shatteringly new, but the total changes could prove to be more than just the sum of their parts.

From the Engineering Windows 7 blog:

We’ve been quite busy for the past two months or so working through all the feedback we’ve received on Windows 7.  It should be no surprise but the Release Candidate for Windows 7 will have quite a few changes, many under the hood so to speak but also many visible.  Some have asked if the featureset is "frozen" then what will we change--we change a lot of things in the beta based on feedback and we try to do so in a systematic manner with the focus on the goals for the release.  The goal of having a fully functional Beta was to make sure we received reliable feedback and not a lot of "hey this doesn't work at all" sorts of reports.  This has allowed us to really focus on delivering a refined RC where the changes we made are all the reflection of feedback we have received. 

Most of the changes are tweaks to existing features rather than new ones, but here are some of the highlights we like:

  • Aero Peek in Windows Flip: Now, when switching between windows with Alt+Tab, the selected window in the menu will highlight on the desktop while all other windows become transparent, making the window you're looking for more obvious.
  • Shortcut keys to switch between windows in the same program:  Hitting the Windows key plus a number will quickly switch to the corresponding program in your taskbar.  For example, if Firefox is the third program from the left on your taskbar, then hitting Win+3 will switch to your open Firefox window.  If you keep hitting the same key combination, it will cycle between all open windows of just that program (assuming you have any others open).
  • A quicker way to set up the High Performance power plan: It was oddly circumlocutious to activate the "High Performance" as a preference in the power managment menus--probably because Windows developers didn't anticipate just how many people were installing the beta on netbooks.  Now it's just two clicks.
  • Improvements to theme setups: I'm pretty big on desktop customization, so although this is a fairly minor tweak, anything that makes it easier and faster to make the desktop look how I want to is welcome.  Changes include theme state messages and easier ways to name and save themes once you've got things looking how you want.
  • Improved Device Stage: Device Stage is an integrated experience for your external gadgets like mobile phones and media players.  In addition to installing drivers automatically, it'll show a "hot" jump list on the taskbar of things you can do with the device without having to install or launch any third-party software.  The release candidate include Device Stage support for even more devices.

Read the full list of changes here.  Got a favorite change?  Think it's all hype?  Let us know in the comments.

--Aric A.

Rumors of PlayStation Portable 2 Refuse to Die

Psp-logo-white As much effort as Sony has put in over the last few months to deny the rumors that a new version of their PlayStation Portable (PSP) is not only in the works but imminent, they just keep on coming. Usually these rumors dribble out citing 'credible but anonymous' sources, gamer surveys and perceived industry trends resulting in stories like the one that made the rounds late last month predicting that the new PSP will feature a multi-touch screen in reaction to the iPhone craze, its growing share in the handheld gaming market, and the launch of the Nintendo DSi in April. Does this hold any water? Perhaps I suppose, but the response from Sony was again the standard denial, not to mention a few small variations released in the current PSP hardware line. On the other hand, the latest rumor regarding a possible PSP 2 is a little different. In this case the rumor has an actual source and face, David Perry, Chief Creative Officer at Acclaim. According to a follow-up interview he gave to Kotaku.com regarding some earlier comments, the PSP could be here by fall. In his own words:

"I spoke to a developer who is working on it right now," he said. "I know this developer is already working on it, so that means they have a prototype. That would sound like a fall release to me." He continued to say, "I've been pounding on Sony for a long time to make the Playstation Portable relevant and not to let Apple stroll away with the portable game market,"..."Look at what Apple is doing now. Why are so many investors investing in Apple game development? Trying to pitch a PSP game to investors right now is brutal."

These release related comments really are secondary to his earlier remarks linked to above which relate to his claim that the new PSP is dropping the UMD format that it has always employed. Perry by way of his Twitter and Facebook accounts:

"I hear Sony FINALLY has the PSP 2. And thank goodness, they've removed the stupid battery-sucking UMD disc drive. I'm excited!"

Personally I think that going to a touchscreen would be a mistake for the platform, as the PSP's strength has always been core racing and action games which make better use of its familiar face buttons and stick, so perhaps it is easier to toss this rumor aside as just that, but the UMD point is another matter. The UMD format has been a problematic sell to consumers and with the rise of the PlayStation Network, it is obvious that Sony is moving towards an entirely digital distribution content model, linking the PSP with the PS3. With excellent wireless access to this network, the PSP already fits nicely into this. There of course is the issue of years worth of games on UMD discs. If a new PSP were to come out soon how would loyal Sony fanboys react to not being able to play their library of titles? Unless a solution could be found to this, not well I'll wager. Regardless, the days of the UMD format are definitely numbered. Assuming Perry is right about a new PSP and a solution of sorts to backwards compatibility can be found, it has been suggested that Sony could also sell games on memory sticks until a full transition to digital purchasing could be made by the greater PSP community. This would simultaneously keep retailers from revolting and put another stake in the heart of the used games market, which I'm sure Sony wouldn't mind doing their part to help out the door.

As someone who loves his first generation PSP, give me a backwards compatibility solution that does not cost me a bunch of money and I'm all for an upgrade to digital delivery model. There has been no denial of this latest rumor yet, but as E3 creeps closer I wonder if Perry might not be proved right. I'm not holding my breath on that, but I also won't be upgrading my hardware anytime soon either.

--Tom Milnes

New York Times and Rotten Tomatoes Partner with Netflix

Netflix Whether you are a Netflix customer who prefers the disc through the mail approach, the streaming content service through your computer or other devices, or a combination of both, in my opinion the one thing that customers can probably agree on is that browsing for movies on the Netflix site leaves something to be desired. I'm sure that the powers that be over at 'Little Red' are aware of this, at least I hope that they are. You would think that they would have done something about it already, but not really. Personally I resorted a long time ago to using other sites to browse for movies, then when I have a title I want I search Netflix by name. This is just a guess on my part, but with the jump in subscriptions that Netflix has seen due to the expansion of their streaming functionality it looks as if they have decided to rely on other sites to help customers as well. The following from Michael Hart, Director of Engineering at Netflix on the Netflix blog:

"How many times have you read about a great movie on a web site and then forgotten to add it to your queue? Netflix has partnered with some of the web's top movie sites so you can add movies to your queue or start watching them instantly with just one click. We're very excited about our first two partners, The New York Times and Rotten Tomatoes, and we'll be continuing on our quest to help you get the most out of your Netflix subscription wherever you find great movies."

The screen caps below are from the two sites mentioned above. Like Hart says this is a very good start when it comes to increasing access and speed of access to the titles cosumers want. The Times site lets you tap into both your queue and Netflix's 'watch instantly' functionality, while Rotten Tomatoes lets you add to your queue. These parnerships are a great move that gives even easier access to content than before. I only hope that we'll see more of it in the months to come.

Netflix NY Tmes and Rotten Topmatoes partnership

--Tom Milnes

The Slacker Media Player: Nostalgia (the Good Kind) in the Palm of Your Hand

Slackerradios Kids, I want you to take off your jetpacks, and step out of your flying cars for a minute. Come sit down over here, and let Old Man Wheaton tell you a tale of a time when television didn’t have a pause button, renting videos meant actually going to a store - during hours that they set - and listening to the radio meant hearing the same 27 songs every two and-a-half hours, with ten to eighteen minutes of commercials every 60 minutes.

Now, I realize that some of you think I’m just making this up to scare you, but it’s true. We didn’t have any control over how we got our entertainment back then. We couldn’t skip songs we didn’t like, and we couldn’t tell the radio how frequently it should play certain songs. It was a different time, when nickels had pictures of bumblebees on them and the King of England would just show up at your house and expect you to make him a cup of tea.

Those of you who have grown up in a world where you have unprecedented control over your media (DRM, which is beyond the scope of this story, notwithstanding) may have a hard time believing that we who came before you would actually wait for a song we hated to go away, or sit through loud and obnoxious commercials and DJs because we knew a song we loved was coming up. I know it sounds ridiculous, but it’s true; that’s just how the world worked back then, and we accepted it without question.

Oh, how the times have changed!

The change came to me in 2002, when I got my very first XM Satellite Radio. No longer was I limited to a handful of radio stations that all played the same basic playlist! When I drove out of major media markets, I was able to listen to more than just country and right wing talk radio! There were comedy stations! Old Time Radio stations! Eclectic stations that reached deep into the catalogs of everything from classic rock to jam bands to truly alternative music from the 80s. It was absolutely glorious, and I couldn’t believe that we ever listened to radio any other way. We all thought that it was too good to be true.

Last year, when XM merged with Sirius, we found out that it was too good to be true. Most of the stations I loved on XM, if they stayed on the air after the merger at all, became as repetitive and pedestrian as the ones that drove me away from FM radio so many years ago. It seemed like the programming departments (with a few notable exceptions - the decades remain great, and XMU and XM Chill seem to have been left alone) made the inexplicably stupid decision to simply recreate the unsatisfying FM radio experience that drove so many of us to become XM and Sirius subscribers in the first place. The talk stations are all the same, the DJs are interesting and many of them provide great nostalgic value, but radio is ultimately about listening to music, and what’s the point of paying for satellite, if it doesn’t offer anything substantially different from what we already get with our basic radios?

I recently wrote that years of listening to Pandora and using social news sites like Reddit had conditioned me to expect a greater amount of control over the information and entertainment that I consume. Being able to train a service to give me more of what I want and less of what I don’t isn’t a luxury; it’s a requirement.

One afternoon last December, after hearing “Eyes Without A Face” for the third time in five hours on a station that used to play great New Wave music, I looked at my radio and I said, “I wish I could train you like Pandora, so you’d stop playing this crap I can’t stand and play more of the music I like. What happened to you, man? You used to be cool!”

My iPod, sitting unused on the passenger seat, said, “hey, I’m right here, you know. I have all your favorite music, all ready to go.”

“That’s not the point, iPod,” I said. “I want radio. I grew up with radio. I’ve listened to radio my whole life. Radio is important to me, and you, iPod, are no radio!”

“I also don’t play a lot of music you don’t like, tough guy,” my iPod said, nonplussed.

“Touché,” I said. “Now, let’s stop talking before the people around me think I’m nuts.”

“They already think you’re nuts. You have a bumper sticker on your car that says ‘There’s no place like 127.0.0.1’. You frighten and confuse them. They’ve probably called the police already. Hey, speaking of The Police...”

That’s when I put my iPod into the glove box, kids.

As fate would have it, there was a Woot Off that day, and one of the items offered was the Slacker portable media player. I’d heard of it before, but I hadn’t paid especially close attention to it; after all, I had XM and my iPod. Why did I need something else? What did the Slacker portable media player offer that I didn’t have already? Well, after a bit of research I determined that, distilled to its most fundamental essence, the Slacker is like Pandora-on-the-go. It combines a web-based music player with a portable music player where all your ratings and custom stations are synchronized. I decided to take a chance, and bought one for myself.

Continue reading "The Slacker Media Player: Nostalgia (the Good Kind) in the Palm of Your Hand" »

Plug Computers: Green, Small, Cheap and Maybe the Future

Marvell SheevaPlug Development Kit What is it exactly that makes a good PC? Is it an ever shrinking size? Is it affordability? Is it ease of use? Historically it has been a mix of all the above and those three may only become more important indicators with this week's announcement of Silicon Valley based Marvell Technical Group's SheevaPlug computer and their Plug Computing Initiative.

With a plug-in design that resembles powerline network adapters, which utilize existing electrical wiring to extend a home network, Plug Computers are ultra small Linux based computers that plug into wall sockets and can run network-based services that normally require a dedicated personal computer. The SheevaPlug connects to a router via its Ethernet port, and to external storage sources or networked devices via USB 2.0 or mini USB, sharing those out over your network. It features a 1.2GHz Marvell Sheeva CPU with 512MB of flash memory and 512MB of DDR2 memory. Marvell is hoping that the SheevaPlug will be a natural fit in households and small businesses comfortable with and competent at sharing digital media across networks and at the same time looking to go green. The SheevaPlug address the green sentiment of the latter by using only a tenth of the power a typical, always on computer used as an inexpensive media server does. It also comes at the nice price of $99 each, with eventual price drops predicted. Of course this being an open source based product it is a little dubious how successful it will be in the mainstream market as is. That's why the kit, which includes a SheevaPlug, USB cable, Ethernet cable, CD containing software and documentation, is in fact a developer's kit. I'm sure that there are lots of people capable of writing fantastic code for this and I hope they do. If it was made easy for me and the price was kept down, I'd buy a few from a middleman. If not I might just have to learn to write a little code myself and take a shot at it.

If you want to learn more about the SheevaPlug and plug computing check out the Marvell site.

--Tom Milnes